Start a new Kumite
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Kumite (ko͞omiˌtā) is the practice of taking techniques learned from Kata and applying them through the act of freestyle sparring.

You can create a new kumite by providing some initial code and optionally some test cases. From there other warriors can spar with you, by enhancing, refactoring and translating your code. There is no limit to how many warriors you can spar with.

A great use for kumite is to begin an idea for a kata as one. You can collaborate with other code warriors until you have it right, then you can convert it to a kata.

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Code
Diff
  • def max_sequence(arr):
        # Code to find maximum sum of subarray
    	l_a = len(arr)
    	sum_b = sum(arr)
    	
    	for i in range(l_a):
    		for k in range(l_a-i+1):
    			sum_c = sum(arr[k:k+i])
    			if sum_c > sum_b: sum_b = sum_c
                    
    	return(sum_b)
    
    • def max_sequence(arr):
    • # Code to find maximum sum of subarray
    • l_a = len(arr)
    • counter = 0
    • for m in arr:
    • if m < 0:
    • counter = counter
    • else:
    • counter += 1
    • if counter == 0:
    • return(0)
    • sum_b = sum(arr)
    • for i in range(l_a):
    • if i == 0:
    • sum_b = sum(arr)
    • else:
    • for k in range(l_a-i+1):
    • sum_c = sum(arr[k:k+i])
    • if sum_c > sum_b: sum_b = sum_c
    • for k in range(l_a-i+1):
    • sum_c = sum(arr[k:k+i])
    • if sum_c > sum_b: sum_b = sum_c
    • return(sum_b)
Fundamentals
Strings
Code
Diff
  • reverse_string = lambda string: string[::-1]
    • def reverse_string(string): return string[::-1]
    • reverse_string = lambda string: string[::-1]
Code
Diff
  • #include <string>
    #include <numeric>
    #include <algorithm>
    #include <string_view>
    
    class StringComparer {
    public:
        static inline auto verifySum(std::string_view w1, std::string_view w2) -> bool {
            return sumOfCharacters(w1) == sumOfCharacters(w2);
        }
      
        static inline auto sumOfCharacters(std::string_view word) -> int {
            return std::accumulate(std::begin(word), std::end(word), 0, [](int sum,  char ch) {
                return sum + ch;
            });
        }
    };
    • #include <string>
    • #include <numeric>
    • #include <algorithm>
    • #include <string_view>
    • class StringComparer {
    • public:
    • static inline auto verifySum(std::string_view w1, std::string_view w2) -> bool {
    • return sumOfCharacters(w1) == sumOfCharacters(w2);
    • }
    • static inline auto sumOfCharacters(std::string_view word) -> int {
    • return std::accumulate(std::begin(word), std::end(word), 0, [](int sum, const char ch) {
    • return sum + static_cast<int>(ch);
    • return std::accumulate(std::begin(word), std::end(word), 0, [](int sum, char ch) {
    • return sum + ch;
    • });
    • }
    • };
Code
Diff
  • def you_are_cool(n="Taki"):
        if not isinstance(n, str):
            return "Wait, so your name ISN'T a string of text?! That's wild!"
        n = n.strip()
        if not n:
            return "There is no name, so I'm not complimenting you. LOL"
        if len(n) > 100:
            return "Man, you have an insanely long name! Do people call you by your full name or just a nickname?"
        if n.isdigit():
            return "Are you sure? That looks like a number. Unless you're secretly a robot with a numerical name!"
        return f"Hello {n}, you are very cool!"
        
    # edge case go BRRR
    • def you_are_cool(n="Taki"):
    • if not isinstance(n, str):
    • return "Wait, so your name ISN'T a string of text?! That's wild!"
    • n = n.strip()
    • if not n:
    • return "There is no name, so I'm not complimenting you. LOL"
    • elif len(n) > 100:
    • if len(n) > 100:
    • return "Man, you have an insanely long name! Do people call you by your full name or just a nickname?"
    • elif n.isdigit():
    • if n.isdigit():
    • return "Are you sure? That looks like a number. Unless you're secretly a robot with a numerical name!"
    • else:
    • return f"Hello {n}, you are very cool!"
    • return f"Hello {n}, you are very cool!"
    • # edge case go BRRR

Implement as trait

Code
Diff
  • pub trait Matrix {
        fn determinant(&self) -> i32;
        fn rows(&self) -> usize;
        fn cols(&self) -> usize;
        fn cofactor_matrix(&self, row: usize, col: usize) -> Self;
    }
    
    impl Matrix for Vec<Vec<i32>> {
       fn determinant(&self) -> i32 {
            if self.rows() == 2 && self.cols() == 2 {
                self[0][0] * self[1][1] - self[0][1] * self[1][0]
            } else {
                (0..self.cols()).map(|col| 
                    (-1i32).pow(col as u32) * self[0][col] * self.cofactor_matrix(0, col).determinant()
                ).sum()
            }
        }
        
        fn rows(&self) -> usize {
            self.len()
        }
        
        fn cols(&self) -> usize {
            self[0].len()
        }
        
        fn cofactor_matrix(&self, row: usize, col: usize) -> Self {
            let mut cofactor = vec![vec![0;self.cols()-1];self.rows()-1];
            
            for (target_row, source_row) in (0..self.rows()).filter(|&n| n != row).enumerate() {
                for (target_col, source_col) in (0..self.cols()).filter(|&n| n != col).enumerate() {
                    cofactor[target_row][target_col] = self[source_row][source_col];
                }
            }
            
            cofactor
        }
    }
    • pub struct Matrix(Vec<Vec<i32>>);
    • pub trait Matrix {
    • fn determinant(&self) -> i32;
    • fn rows(&self) -> usize;
    • fn cols(&self) -> usize;
    • fn cofactor_matrix(&self, row: usize, col: usize) -> Self;
    • }
    • impl Matrix {
    • pub fn new(elements: Vec<Vec<i32>>) -> Self {
    • Self(elements)
    • }
    • pub fn determinant(&self) -> i32 {
    • impl Matrix for Vec<Vec<i32>> {
    • fn determinant(&self) -> i32 {
    • if self.rows() == 2 && self.cols() == 2 {
    • self.0[0][0] * self.0[1][1] - self.0[0][1] * self.0[1][0]
    • self[0][0] * self[1][1] - self[0][1] * self[1][0]
    • } else {
    • (0..self.cols())
    • .map(|col| (-1i32).pow(col as u32) * self.0[0][col] * self.cofactor_matrix(0, col).determinant())
    • .sum()
    • (0..self.cols()).map(|col|
    • (-1i32).pow(col as u32) * self[0][col] * self.cofactor_matrix(0, col).determinant()
    • ).sum()
    • }
    • }
    • fn rows(&self) -> usize {
    • self.0.len()
    • self.len()
    • }
    • fn cols(&self) -> usize {
    • self.0[0].len()
    • self[0].len()
    • }
    • fn cofactor_matrix(&self, row: usize, col: usize) -> Self {
    • let mut cofactor_inner = vec![vec![0;self.cols()-1];self.rows()-1];
    • let mut cofactor = vec![vec![0;self.cols()-1];self.rows()-1];
    • for (target_row, source_row) in (0..self.rows()).filter(|&n| n != row).enumerate() {
    • for (target_col, source_col) in (0..self.cols()).filter(|&n| n != col).enumerate() {
    • cofactor_inner[target_row][target_col] = self.0[source_row][source_col];
    • cofactor[target_row][target_col] = self[source_row][source_col];
    • }
    • }
    • Matrix::new(cofactor_inner)
    • cofactor
    • }
    • }
Code
Diff
  • fn gradient(v: &[i32]) -> Vec<i32> {
        v.windows(2).map(|w| w[1] - w[0]).collect()
    }
    • std::vector<int> gradient(const std::vector<int> &v) {
    • std::vector<int> dv;
    • for (int i = 1; i < int(v.size()); i++)
    • dv.push_back(v[i]-v[i-1]);
    • return dv;
    • fn gradient(v: &[i32]) -> Vec<i32> {
    • v.windows(2).map(|w| w[1] - w[0]).collect()
    • }
Code
Diff
  • mod preloaded;
    use preloaded::State;
    use std::cmp::max;
    
    fn dead_or_alive(human: (u32, u32), monster: (u32, u32), span: u32) -> State {
        if chebyshev_distance(human, monster) <= span {
            State::Dead
        } else {
            State::Alive
        }
    }
    
    fn chebyshev_distance(a: (u32, u32), b: (u32, u32)) -> u32 {
        max(a.0.abs_diff(b.0), a.1.abs_diff(b.1))
    }
    • String DeadOrAlive(List<int> human, List<int> monster, int span) {
    • return ((monster[0] - human[0]).abs() <= span && (monster[1] - human[1]).abs() <= span) ? 'Dead!' : 'Alive!';
    • mod preloaded;
    • use preloaded::State;
    • use std::cmp::max;
    • fn dead_or_alive(human: (u32, u32), monster: (u32, u32), span: u32) -> State {
    • if chebyshev_distance(human, monster) <= span {
    • State::Dead
    • } else {
    • State::Alive
    • }
    • }
    • fn chebyshev_distance(a: (u32, u32), b: (u32, u32)) -> u32 {
    • max(a.0.abs_diff(b.0), a.1.abs_diff(b.1))
    • }
Code
Diff
  • const ARRAY: [&str; 1] = ["codewars"];
    • var array = ['codewars'];
    • const ARRAY: [&str; 1] = ["codewars"];