Kumite (ko͞omiˌtā) is the practice of taking techniques learned from Kata and applying them through the act of freestyle sparring.
You can create a new kumite by providing some initial code and optionally some test cases. From there other warriors can spar with you, by enhancing, refactoring and translating your code. There is no limit to how many warriors you can spar with.
A great use for kumite is to begin an idea for a kata as one. You can collaborate with other code warriors until you have it right, then you can convert it to a kata.
let add a b = a + b let square x = x * x let a = add 1 2 |> add 3 |> add 4 |> square printfn "%i" a let add1 x = x + 1 let b = (square >> add1) 2 printfn "%i" b
- let add a b = a + b
- let square x = x * x
let result = add 1 2 |> add 3 |> add 4 |> square- let a = add 1 2 |> add 3 |> add 4 |> square
printfn result- printfn "%i" a
- let add1 x = x + 1
- let b = (square >> add1) 2
- printfn "%i" b
using static System.Console; class Kata { public static void Main() { var greeting = "Hello"; var language = "C#"; WriteLine($"{greeting}, {language}!"); } }
using System;- using static System.Console;
- class Kata
- {
- public static void Main()
- {
string greeting = "Hello";string language = "C#";Console.WriteLine($"{greeting}, {language}!");- var greeting = "Hello";
- var language = "C#";
- WriteLine($"{greeting}, {language}!");
- }
- }
There is a FizzBuzzy Race comming up. There will be a cone dropped at every mile marker divisable by 3 and 5, start at the start line.
When divisable by 3 and 5 there will be two cones dropped.
The start line is the 0th point and needs cones also.
The command will be: 'fizzbuzzy' and take the miles as the sole parameter.
function fizzbuzzy(n) { var cones = 1; for (i = 0; i < n; i++){ if (i % 3 === 0 && i % 5 === 0){ cones += 2; } else if (i % 5 === 0){ cones++; } else if (i % 3 === 0){ cones++; } } return cones; }
- function fizzbuzzy(n) {
//insert code here}- var cones = 1;
- for (i = 0; i < n; i++){
- if (i % 3 === 0 && i % 5 === 0){
- cones += 2;
- } else if (i % 5 === 0){
- cones++;
- } else if (i % 3 === 0){
- cones++;
- }
- }
- return cones;
- }
The parentheses can be removed because of the order of operations.
Multiplication comes before addition and doesn’t need to be used.