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Collections are a way for you to organize kata so that you can create your own training routines. Every collection you create is public and automatically sharable with other warriors. After you have added a few kata to a collection you and others can train on the kata contained within the collection.
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"In this kata you will create a function that takes a list of non-negative integers", that's the input.
In the Good5 test in C# all of the strings are not the same length. It doesn't say they have to be but "grid" does kind of imply that they will be the same length. Fun Kata though.
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Fun kata, I enjoyed it. Not sure it is a 6 kyu imo. The empty string instruction could be improved for greater clarity.
Thank you.
Description could use improvement as well as example tests. My childhood memory of this game was if you are "it" you couldn't make multiple loops around the circle w/o selecting someone. None of the Duck Duck Goose rules I briefly searched addressed this directly.
All the names being alphabet characters has the potential to give false implications. This doesn't really feel like an 8 kyu to me. I would rank it at 7 kyu if it were up to me. That being said the solution is (can be) a one liner (at least in C#) but often 6 kyu are also one liners as well.
I feel like my grandmother even mentioning this but, "who eats who" should be "who eats whom". Fun Kata though :).