Certainly! While it's possible to achieve more complex functionalities in HTML alone by using JavaScript and CSS, it might not be the most efficient or maintainable approach for larger projects. However, for a simple mental health app, it's feasible to implement the functionality solely in HTML. Here's the revised code with everything in HTML:
```html
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Mental Health App</title>
<style>
body {
font-family: Arial, sans-serif;
margin: 0;
padding: 0;
}
h1 {
text-align: center;
}
.container {
max-width: 600px;
margin: 20px auto;
padding: 20px;
border: 1px solid #ccc;
border-radius: 5px;
background-color: #f9f9f9;
}
textarea {
width: 100%;
height: 100px;
margin-bottom: 10px;
padding: 10px;
border: 1px solid #ccc;
border-radius: 5px;
resize: vertical;
}
button {
display: block;
margin: 0 auto;
padding: 10px 20px;
background-color: #007bff;
color: #fff;
border: none;
border-radius: 5px;
cursor: pointer;
transition: background-color 0.3s;
}
button:hover {
background-color: #0056b3;
}
.personalization {
text-align: center;
margin-top: 20px;
}
.advice {
margin-top: 20px;
}
.inspiration {
margin-top: 20px;
}
.mood-tracker {
margin-top: 20px;
text-align: center;
}
.star-graph {
display: flex;
justify-content: center;
margin-top: 10px;
}
.star-graph span {
font-size: 24px;
color: #ffd700; /* Gold */
margin: 0 5px;
}
</style>
<h1>Welcome to the Mental Health App</h1>
<div class="container">
<form id="mentalHealthForm">
<label for="userInput">Express Your Thoughts:</label><br>
<textarea id="userInput" placeholder="Type your thoughts here...">
// Since Node 10, we're using Mocha.
// You can use `chai` for assertions.
const chai = require("chai");
const assert = chai.assert;
// Uncomment the following line to disable truncating failure messages for deep equals, do:
// chai.config.truncateThreshold = 0;
// Since Node 12, we no longer include assertions from our deprecated custom test framework by default.
// Uncomment the following to use the old assertions:
// const Test = require("@codewars/test-compat");
describe("Solution", function() {
it("should test for something", function() {
// Test.assertEquals(1 + 1, 2);
// assert.strictEqual(1 + 1, 2);
});
});
import random class ArchitecturalGame: def __init__(self): self.score = 0 self.level = 1 self.max_level = 3 self.choices = ["Design a skyscraper", "Renovate an old building", "Plan a city layout"] self.projects = ["Design a residential complex", "Renovate a historic landmark", "Create an eco-friendly city district"] def display_menu(self): print("Welcome to the Architectural Game!") if self.level <= self.max_level: print("Choose an option:") for i, choice in enumerate(self.choices): print(f"{i + 1}. {choice}") else: print("Your architectural firm is now established! Clients are approaching you with projects.") print("Choose a project:") for i, project in enumerate(self.projects): print(f"{i + 1}. {project}") def play(self): self.display_menu() if self.level <= self.max_level: choice = int(input("Enter your choice: ")) if choice < 1 or choice > len(self.choices): print("Invalid choice. Please try again.") self.play() else: self.process_choice(choice) else: project_choice = int(input("Enter the project you want to work on: ")) if project_choice < 1 or project_choice > len(self.projects): print("Invalid choice. Please try again.") self.play() else: self.process_project(project_choice) def process_choice(self, choice): if choice == 1: self.design_skyscraper() elif choice == 2: self.renovate_building() elif choice == 3: self.plan_city_layout() def process_project(self, project_choice): print(f"You chose to work on: {self.projects[project_choice - 1]}") self.score += random.randint(1, 10) self.display_score() def design_skyscraper(self): print("You chose to design a skyscraper.") # Implement logic for designing a skyscraper self.score += random.randint(1, 10) * self.level self.display_score() def renovate_building(self): print("You chose to renovate an old building.") # Implement logic for renovating a building self.score += random.randint(1, 10) * self.level self.display_score() def plan_city_layout(self): print("You chose to plan a city layout.") # Implement logic for planning a city layout self.score += random.randint(1, 10) * self.level self.display_score() def display_score(self): print(f"Your current score is: {self.score}") if self.level < self.max_level: print("Advancing to the next level...") self.level += 1 self.play() else: print("Congratulations! You completed all levels.") self.level += 1 self.play() # Main function def main(): game = ArchitecturalGame() game.play() if __name__ == "__main__": main()
- import random
- class ArchitecturalGame:
- def __init__(self):
- self.score = 0
- self.level = 1
- self.max_level = 3
- self.choices = ["Design a skyscraper", "Renovate an old building", "Plan a city layout"]
- self.projects = ["Design a residential complex", "Renovate a historic landmark", "Create an eco-friendly city district"]
- def display_menu(self):
- print("Welcome to the Architectural Game!")
print("Choose an option:")for i, choice in enumerate(self.choices):print(f"{i + 1}. {choice}")- if self.level <= self.max_level:
- print("Choose an option:")
- for i, choice in enumerate(self.choices):
- print(f"{i + 1}. {choice}")
- else:
- print("Your architectural firm is now established! Clients are approaching you with projects.")
- print("Choose a project:")
- for i, project in enumerate(self.projects):
- print(f"{i + 1}. {project}")
- def play(self):
- self.display_menu()
choice = int(input("Enter your choice: "))if choice < 1 or choice > len(self.choices):print("Invalid choice. Please try again.")self.play()- if self.level <= self.max_level:
- choice = int(input("Enter your choice: "))
- if choice < 1 or choice > len(self.choices):
- print("Invalid choice. Please try again.")
- self.play()
- else:
- self.process_choice(choice)
- else:
self.process_choice(choice)- project_choice = int(input("Enter the project you want to work on: "))
- if project_choice < 1 or project_choice > len(self.projects):
- print("Invalid choice. Please try again.")
- self.play()
- else:
- self.process_project(project_choice)
- def process_choice(self, choice):
- if choice == 1:
- self.design_skyscraper()
- elif choice == 2:
- self.renovate_building()
- elif choice == 3:
- self.plan_city_layout()
- def process_project(self, project_choice):
- print(f"You chose to work on: {self.projects[project_choice - 1]}")
- self.score += random.randint(1, 10)
- self.display_score()
- def design_skyscraper(self):
- print("You chose to design a skyscraper.")
- # Implement logic for designing a skyscraper
- self.score += random.randint(1, 10) * self.level
- self.display_score()
- def renovate_building(self):
- print("You chose to renovate an old building.")
- # Implement logic for renovating a building
- self.score += random.randint(1, 10) * self.level
- self.display_score()
- def plan_city_layout(self):
- print("You chose to plan a city layout.")
- # Implement logic for planning a city layout
- self.score += random.randint(1, 10) * self.level
- self.display_score()
- def display_score(self):
- print(f"Your current score is: {self.score}")
- if self.level < self.max_level:
- print("Advancing to the next level...")
- self.level += 1
- self.play()
- else:
- print("Congratulations! You completed all levels.")
play_again = input("Do you want to play again? (yes/no): ").lower()if play_again == "yes":self.score = 0self.level = 1self.play()else:print("Thanks for playing!")- self.level += 1
- self.play()
- # Main function
- def main():
- game = ArchitecturalGame()
- game.play()
- if __name__ == "__main__":
- main()
import random
class ArchitecturalGame:
def __init__(self):
self.score = 0
self.level = 1
self.max_level = 3
self.choices = ["Design a skyscraper", "Renovate an old building", "Plan a city layout"]
def display_menu(self):
print("Welcome to the Architectural Game!")
print("Choose an option:")
for i, choice in enumerate(self.choices):
print(f"{i + 1}. {choice}")
def play(self):
self.display_menu()
choice = int(input("Enter your choice: "))
if choice < 1 or choice > len(self.choices):
print("Invalid choice. Please try again.")
self.play()
else:
self.process_choice(choice)
def process_choice(self, choice):
if choice == 1:
self.design_skyscraper()
elif choice == 2:
self.renovate_building()
elif choice == 3:
self.plan_city_layout()
def design_skyscraper(self):
print("You chose to design a skyscraper.")
# Implement logic for designing a skyscraper
self.score += random.randint(1, 10) * self.level
self.display_score()
def renovate_building(self):
print("You chose to renovate an old building.")
# Implement logic for renovating a building
self.score += random.randint(1, 10) * self.level
self.display_score()
def plan_city_layout(self):
print("You chose to plan a city layout.")
# Implement logic for planning a city layout
self.score += random.randint(1, 10) * self.level
self.display_score()
def display_score(self):
print(f"Your current score is: {self.score}")
if self.level < self.max_level:
print("Advancing to the next level...")
self.level += 1
self.play()
else:
print("Congratulations! You completed all levels.")
play_again = input("Do you want to play again? (yes/no): ").lower()
if play_again == "yes":
self.score = 0
self.level = 1
self.play()
else:
print("Thanks for playing!")
# Main function
def main():
game = ArchitecturalGame()
game.play()
if __name__ == "__main__":
main()
import codewars_test as test
# TODO Write tests
import solution # or from solution import example
# test.assert_equals(actual, expected, [optional] message)
@test.describe("Example")
def test_group():
@test.it("test case")
def test_case():
test.assert_equals(1 + 1, 2)