function dumbRockPaperScissors(player1, player2) { const OBJECTS = ['Rock', 'Paper', 'Scissors']; return player1 === OBJECTS[0] && player2=== OBJECTS[0] || player1 === OBJECTS[1] && player2=== OBJECTS[1] || player1 === OBJECTS[2] && player2=== OBJECTS[2] ? 'Draw' : player1=== OBJECTS[0] && player2=== OBJECTS[1] || player1=== OBJECTS[1] && player2=== OBJECTS[2] || player1=== OBJECTS[2] && player2=== OBJECTS[0] ? 'Player 2 wins' : 'Player 1 wins'; }
- function dumbRockPaperScissors(player1, player2) {
if(player1 == "Rock" && player2 == "Paper"){return "Player 2 wins";}else if(player1 == "Rock" && player2 == "Scissors" ){return "Player 1 wins";}else if(player1 == "Scissors" && player2 == "Paper"){return "Player 1 wins";}else if(player1 == "Scissors" && player2 == "Rock"){return "Player 2 wins";}else if(player1 == "Paper" && player2 == "Scissors"){return "Player 2 wins";}else if(player1 == "Paper" && player2 == "Rock"){return "Player 1 wins";}else if(player1 == "Paper" && player2 == "Paper"){return "Draw";}else if(player1 == "Rock" && player2 == "Rock"){return "Draw";}else if(player1 == "Scissors" && player2 == "Scissors"){return "Draw";}- const OBJECTS = ['Rock', 'Paper', 'Scissors'];
- return player1 === OBJECTS[0] && player2=== OBJECTS[0] ||
- player1 === OBJECTS[1] && player2=== OBJECTS[1] ||
- player1 === OBJECTS[2] && player2=== OBJECTS[2] ? 'Draw' :
- player1=== OBJECTS[0] && player2=== OBJECTS[1] ||
- player1=== OBJECTS[1] && player2=== OBJECTS[2] ||
- player1=== OBJECTS[2] && player2=== OBJECTS[0] ? 'Player 2 wins' :
- 'Player 1 wins';
- }