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Collections are a way for you to organize kata so that you can create your own training routines. Every collection you create is public and automatically sharable with other warriors. After you have added a few kata to a collection you and others can train on the kata contained within the collection.
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It's unclear from the description if min_price([1,x]) should return 0 or 1
It shouldn't just be implied that any items in a store can be exactly valued by a combination of the coins. It needs to be explicitly stated or else the kata makes no sense.
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I feel like performance requirements should be clearly stated in advance. I had to fully rewrite code multiple times because each next set of hevier tests couldn't be completed with previous implementation. It was a fun challenge, even though it is a lot above my skill level!
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Python 3.11 fork
This kata should be ranked as 3 or even 2 kyu imo. The test cases make it way more challenging performance wise than what the description suggests. Additionally, it would be very helpful to include the harder test cases in the description.
No, I did not use this one. The one you linked describes Round Robin, the ones I used listed three or so other algorithms and did not involve round robin.
I cannot find it now tho.
@hobovsky could you please share a link to those algorithms?
inefficient but readable. For readable improvement use
stone.includes(curstone - 2)
insteadstones.indexOf(curstone-2) > -1
Thanks for this! I'll have to have a look at those Zombie solutions that pass here.
I've tried some RR solutions from Zombie apocalypse kata here, and it managed to pass in ~10 seconds, so on a verge of timing out, but still doable. Maybe you need to improve your implementation?
My solution is slightly faster than RR, runs in ~8.5s, and is based on another algorithm found in some scientific paper on the topic. The paper contained a couple of more algorithms, but I could not get them working, only the most basic one (but, apparently, still sometimes better than RR).
Generally, there's quite a few materials and papers online with various approaches to the problem, up to some insanely high values (and equally insane algorithms).
About ranks, you are right, they cannot be changed in an easy way. But since this kata has not many solutions yet, maybe something could be done. It would hjust have to be decided which kata shold be taken in what direction.
Wow, the optimization requirements are insane! The Round-Robin alogrithm doesn't work for this.. Can someone point me in the right direction (i.e. should I try to optimize the standard RR algorithm, or is there something else I ought to be googling for?)
By the way, I don't know if kyu rankings can be changed post-factum, but, given that this is essentially the same problem (bar the optimization constraints) as the Zombie one https://www.codewars.com/kata/5d9b52214a336600216bbd0e/python, maybe this could be 3kyu (or the Zombie one 5 kyu)?
simple "return coins" takes 5 seconds, so we're left with 7 sec to run the solution
perfect example of how potentially great kata is ruined by a couple of super experienced programmers who only think about themselves
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