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Collections are a way for you to organize kata so that you can create your own training routines. Every collection you create is public and automatically sharable with other warriors. After you have added a few kata to a collection you and others can train on the kata contained within the collection.
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C Translation (author inactive).
-- Java version of the kata --
The kata details state that inputs are not sorted. My tests have shown that at least one of the successfully submitted solutions is not correct.
This would be detected if a test was added for the following input (expected result: 3):
new int[][] {{10, 11}, {1, 8}, {6, 9}, {5, 7}})
I have a general question (sorry if it is not an appropriate forum, I am new here)
Haskell translation
The description has been updated, adding a primer on generating random numbers, as it's a bit more advanced for Haskell than for other languages.
JavaScripts tests are vulnerable to (possibly accidental) redefinition of the
fighter
class.fixed here along with:
Fighter
sUPDATED GROOVY TRANSLATION
Changes:
assert
for testingorg.junit.jupiter.api.Order
annotationGroovy Translation
JS:
mocha
+chai
framework should be usedperhaps also
assert.deepEqual
instead of wasting CPU computation for individual assertions. Imagine if this were a Unit Testing for banking system software, it would have caused havoc upon release to the public...Description is a total cluster F***, everything should be generalized and made language-agnostic
python new test framework is required. updated in this fork
I'm having trouble completing this KATA in Clojure. The description says a third argument will be passed with the name of the first attacker, but the argument is not present.
I assumed Fighter 1 will aways attack first, but several random tests fail. The same happens if I default Fighter 2 to attack first.
C#: method name should be
PascalCase
(Please refer to implementation of backward compatibility here )Sorry... but in C++ the kata has to be redesigned, as is it is a sound example of BAD C translation to C++
I don't raise an issue but...
Codewars is a learning platform
a) use std::unique_ptr if you want to use pointers..
b) but could be better to use refs (Fighter &fighter1) in the call to 'declare_winner' . This would allow to use exactely the kind of prototype stated in the details:
instead of using naked pointers..
c) all pseudo "hidden" parms of Fighter class have setters and getters which is (generally) a bad practice in C++.
d) setHealth() ? should be transformed in "receiveDamage()" returning bool (true) if the fighter is still alive.
sorry if this question is dumb but ive been trying to search for what the 'this.variable' in the object does/ means. in this case its this.name, this.health ect.. but im having a hard time finding an answer i understand well. can anyone explain it at all?
( JS, possibly others )
Not returning a value is not tested.
COBOL translation (author is inactive).
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