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    So, are we to leave this as an issue or let it play itself out?

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    Looks like you are correct. Could we just wait and see if either even get approved? Mine seems to be closer, but has gone stale. So it may be a non-issue.

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    I figured as much. I just wasn't sure, because I have yet to identify where I may be accidently creating a huge array. I think I will just restructure my loop.

    I hit the same issue again after feformatting my loop. But this time the problem was more visible. I had a bug not correctly handing one-word lines.

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    Javascript. Consistently pass everything up until random width 13.

    Fatal error in , line 0

    Fatal JavaScript invalid size error 169220804

    #FailureMessage Object: 0x7ffc047abf40
    1: 0xbd7061 [node]
    2: 0x1dfa6b4 V8_Fatal(char const*, ...) [node]
    3: 0xeeb3a8 [node]
    4: 0x10997b2 [node]
    5: 0x1099a75 [node]
    6: 0x12a813b v8::internal::Runtime_GrowArrayElements(int, unsigned long*, v8::internal::Isolate*) [node]
    7: 0x16e99f9 [node]

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    Marking as resolved, as it will be before I republish.

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    Yes. I will put this one on ice until I have some time to reformat. Thanks again.

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    Thank you for the explanation. Un-published. Do you think it is possible to fix this kata?

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    This comment is hidden because it contains spoiler information about the solution

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    I made that too easy. Find that just by guessing?

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    Impressive. I considered using a different gravity constant, like on Mars. may I ask how you came up with your solution?

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    How are you disabling Math.log etc? I need the same thing for some other kata ideas.

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    DONE. Accidently submitted the not-so-clean version first, but cleaned it up some. About 250 Lines of code, and 1.5s. This will probably be the only 1kyu I ever solve. My solution fails occasionally to random, but only because I did not iterate my steps enough, and I did not feel like refactoring any more.

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    Before I begin this journey. Could someone provide some metrics to help me decide my methods? How important is performance? Is knowing how to solve the hardest minesweeper maps enough, or do I need to focus on minimizing iteration? What is the maximum input sizes? Should I avoid line-saver functions to save on comp time? Not looking for spoilers per se, I just know this is a 1kyu and I struggle with 2kyu, but I am great at minesweeper.

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    My opinion: most popular association. Most people were introduced to minesweeper through Windows. I don't think the author is necessarily name dropping, but just setting the stage in the most familiar way for most.

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    I just have to ask... How long did it take you to create this kata? This thing looks like a master's thesis in organic chemistry.

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