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    I found that the extraneous information led me to believe I had to handle them, rather than simply illustrating the real-world use-case.

    Instead of talking about E5, E4, A1 and the order, simply saying something like "Check if the player qualifies to level up based on points" is much more straightforward.

    Likewise, the string is unnecessarily long for this Kata. The information about winning 2 out of 3 is also distracting and tends to lead the kata-programmer to think he/she needs to program to provision for it.

    Illustrations and realism is fine, so long as it doesn't confuse or lead the kata-attempter to think they are programming specifications.