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    I've approved your translation natan, thanks.

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    Well, I forked python to rip out the php-specifics (kept the example but conditionally because php does differ slightly from the generic description so I thought why not) and some small python touch-ups (moved user-solution call into the it cause it was outside, improved Player repr)

    @alexfazio if you have something actionable then here's your chance to convince me that something is missing.

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    your suggestion is not really helpful. what should be changed, and how ? you have to propose concrete improvements

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    The kata description could be more Python-oriented for sure, but the instructions themselves are fairly clear and straightforward. Additionally, there's already another issue addressing this, making a second issue seems redundant.

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    By that logic almost every kata should be labeled as math for involving multiplication or division of some numbers. Funnily enough, too many katas do this already.

    But then what label should we apply to katas with geometry, polynomials, or involving simple/complex formulas? Hardcore math? :P

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    I disagree with that label. Basic digit manipulation falls under fundamentals IMO.

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    Done, but this should be a suggestion, not an issue.