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Collections are a way for you to organize kata so that you can create your own training routines. Every collection you create is public and automatically sharable with other warriors. After you have added a few kata to a collection you and others can train on the kata contained within the collection.
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Block dude can jump over a box on the top layer. Added an example and notes for this.
It looks good now; I'll approve.
Also, I don't really expect people to write their tests like I do; it really is something just for me. I'm glad it's understandable, though.
Thanks a lot for the translation and feedback :)
Well, that was pretty fast. Thanks for the translation, though.
Most of it looks good to me; I just think in the test cases it should be
${minN} <= n <= ${maxN}
, rather than${minN} <= |n| <= ${maxN}
, sincen
is always non-negative.Also, this isn't related to your translation, but is the way I write the tests hard to read for others? It's a bit convoluted with the classes and type hints, but it's easier for me since I can reuse most of it from other katas, though I never stopped to wonder if it's making translations harder.
done :)
I don't even have it in my code, but if it uses some appropriated methods, they will raise it for you.
The tests say otherwise => ?
Well, maybe i'll re-write it as a kumite and see what you guys thinks before posting then. Thanks for your help.
A kata cannot be unretired. If you are sure you solved all the issues with it (including random tests, and it being a duplicate), then you can create a new kata and copy paste your work over. But I strongly suggest you visit the Codewars Discord, we have a channel specifically for helping people author kata and can help make sure your next kata will survive beta (or tell you if we think it wont), before you publish it.
True, i fixed it. thanks. How do i un-retire this kata ?
Yeah thats better
Finally implemented an optimization here.
Can be used to run tests up to 10^18 without timing out.
Updated the description again, let me know if it is clear enough.
Description should explicitly mention that multiple moves may be made. Also, don't number moves as 1 move, 2 moves, .. ,but as 1st move, 2nd move, ..
( And keep in mind that everything the examples do should already have been specified. Examples should clarify, not specify. )
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