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    JS

    • Tests should not test for instance.hasOwnProperty(method). This is bad practice as methods should be defined on the prototype, not on the instances;
    • Tests should be updated to the new framework (mocha + chai).
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    Sample tests raise exceptions in test_functions (no function.func_name attribute).

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    python at least, but I'd bet on a general problem:

    • needs more edge cases. For instance, tests for max and min with huge positive and negative values needs to be added
    • needs tests inserting 0, while current max>0 and another with current min<0, to filter out some wrong logics
    • needs more random tests to no check only one single random value (even if checked thausends of times, that's still one only value
    • correctness of the returned values need to be tested in the "random" tests too
    • use Test.assert_approx_equals for float values.
    • the test for O(1) for get_mode isn't implemented correctly: I see things that are not O(1) at all that are passing the perf test. => needs thousands of different kinds of temperatures too. Correction, seems correct since those things were actually in the insert method, I didn't pay enough attention. Tho, that would need a check, maybe, and that could be interesting to put some restrictions on the insert function too, if the goal is to aim for performances... :/
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    Not the issue of kata. (checked Python and Javascript)

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    It could be a suggestion but not the issue of the kata.

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    nvm, I missed the literal value injections. I still hold that it's a bad test since JS doesn't care about types of numbers so saying it must be a float is confusing, but I must have messed up something else.

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    Not sure, but letting dangling issues hanging around is not a good idea either.

    The relevant test is this:

    describe('Mean is returned as float', function(){
    
      tracker = new TempTracker();
    
      tracker.insert(1);
      tracker.insert(2);
      tracker.insert(4);
    
      var mean = tracker.getMean();
      Test.expect(Number(mean) && mean % 1 !== 0, 'getMean() didn\'t return a float. Returned: ' + mean);
    });
    

    So unless something is really messed up it shouldn't fail. It doesn't even check the result is the same as the expected value.

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    Well considering that JavaScript does not actually have floats, or more specifically everything is a float, (https://developer.mozilla.org/en-US/docs/Web/JavaScript/Data_structures), there is an issue with the construction of the tests or at least the phrasing of them. Since testing if something is a float is literally testing if it's a number, this test must be doing something else. Sadly, I have not used this site in nearly 3 years so don't know what I actually coded back then, but I assue you there was good reason for my frustration.

    As a related question - I seem to recall this site being very new at that time. Was "question" even an option then vs. issue?

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    Your "issue" is useless and isn't really a issue (it's a question) either ;-)

    Next time if you can't get through a specific part, mark it as a question and not an issue. I'm resolving it because it's not an issue, and I said no because the situation you're describing is not possible unless there are dumb mistakes in your code (I solved it so I can see the tests), and without your code that's the only possible response.

    Remeber: 99% of the "issues" comes from your own end unless you're experienced ;-)

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    Impressively useless response! So glad that you were able to mark the issue "resolved" by doing that. /facepalm

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    O(log n) where n is the input range.

    Since temperatures are stored as integers and the range of possible temperature is pretty small (things like 100000 degrees C is nonsensical) that's not the overhead you're looking for.

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    Fixed 2. The others are not really issues and the info about input is abundantly clear.

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    Removed the mention of their site, clarified the None/nil/null issue from the description

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