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Collections are a way for you to organize kata so that you can create your own training routines. Every collection you create is public and automatically sharable with other warriors. After you have added a few kata to a collection you and others can train on the kata contained within the collection.
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Ok, that should be a suggestion then (improvements), not an issue (kata doesn't match the description or doesn't work). This kata ask you to give the results for a single player.
For this to be more appropriate to the given situation, it is impotant to consider DNS and DNF results which are when the solver Did Not Start or Finish their solve. Those times are automatically the worst time, and if they get 2 or more in 1 round they do not get an average.
I would suggest passing these in as negative values.
Well it would meant giving two inupts - each player's score - and then writing code to determing who is the winner, and their scores. This woule force the coder to actually compare averages and then fastest times according to the description.
You mean that's not tested, so there should be some fixed tests to actually test that right?
This would be a better challenge if comparing two players' scores, being sure to test fastest times if the averages are a tie.
I see.Thank you.
This comment is hidden because it contains spoiler information about the solution
This comment is hidden because it contains spoiler information about the solution