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Collections are a way for you to organize kata so that you can create your own training routines. Every collection you create is public and automatically sharable with other warriors. After you have added a few kata to a collection you and others can train on the kata contained within the collection.
Get started now by creating a new collection.
Its been three years and I never received an answer on the other comment.
Anyways, I followed your suggestion and provided random tests.
I updated the description, which now needs no change w.r.t. the current kata since it became language agnostic in the meantime anyways.
Ideally I would like some sort of rebase option, since now my diff seems to show it with respect to the status quo three years ago? If you know where I can find something like that, Id be glad to know
No random tests
Description merge conflict
Great observation!
It really was the key to unlock this puzzle, even though this could be solved programmatically in multiple ways.
Good to know. Is it necessary to specify for c++ separately or would users still be able to see the description?
```c/c++
will not work in the description. One language per code block.I also have no idea what is meant by "vertexs".
Just had the same problem. Tried coding exactly what you said. Note also that the test cases sometimes have multiple fours, so I guess determining where the game actually finished is part of the task.