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Collections are a way for you to organize kata so that you can create your own training routines. Every collection you create is public and automatically sharable with other warriors. After you have added a few kata to a collection you and others can train on the kata contained within the collection.
Get started now by creating a new collection.
Thanks! It's been too long since I played sudoku, I needed this reminder.
Look the numbers in regions 3x3.
In every region you have duplicate numbers:
ex.
first region 3x3
1 2 3
2 3 4
3 4 5
As you can see 2,3 and 4 are duplicated, and there are not all the numbers between 1 and 9, so it returns 'Try again!'.
Actually i am stuck in buliding the correct logic....
if you can help me a little.....:)
Did you solved it??
You can use that, which is enough for the tests:
With 2000 you're never going to get into trouble. But there is a limit for a reason, and if you ever need 1,000,000 levels of recursion, you can't just increase the recursion limit, you'll have to rewrite the algorithm iteratively.
The second option.
"Completing a battle against an enemy who is two levels lower or more than your warrior will give 0 experience points."
Does this line means that "battle against an enemy who is 2 levels lower or 2 levels higher than warrior"
or it means "battle against an enemy who is 2 or more levels lower than warrior"
hey @marcos.h3, I was also trying the same method using itertools.permutaions at starting but this method is slow as the test cases in CW contains some numbers having 14 digits and at that point the the permutations method takes a lot of time to work. You need to find a patern in the answer you want and you will be able to develop a logic that works fast enoough.
hey @luiseduardobr1, I was also trying the same method using itertools.permutaions at starting but this method is slow as the test cases in CW contains some numbers having 14 digits and at that point the the permutations method takes a lot of time to work. You need to find a patern in the answer you want and you will be able to develop a logic that works fast enoough.
Yes, this kata is quite good. After trying so many logics finally I found the fastest one.
Took hours to solve this kata, But loved it.
CWE is likely to be slower than a local IDE; however, this is a pretty kata not a brute force one - change your algorithm!
I havent solved the kata in Python, but Java and C# test suites have 150 tests, and my solution executes whole test suite below 1s (plus VM startup time, so ~3-4s total). I would expect Python version have similar constraints.
I think your solution might still be improved. I wonder what kind of logic you came up with?
EDIT: 150 tests in Python, done in ~1s. I think you need to improve your idea, or the way you implemented it.
Even I tried the same code on 300 random numbers of 10 digits each. Still the local IDE complets the task in less than 12 seconds.I don't know why CWE is showing "Execution timed out" error....?
Finding a logic is not that much hard but a logic that can generate results in limited time is a bit difficult.
But after trying finaly i found a logic that works within time limit in local IDE.
I genertated 200 random numbers of 9-10 digits and used the function to get the next greater number for each of the 200 numbers.
And it takes average around 6-8 secs(calculated using time module) to generate the results.
But while attempting it in CWE shows "Execution timed out".....
Because your recursive calls aren't resolved until very end, they quickly fill up the call stack and crash the program, for a good reason :P Otherwise it could cause a buffer overflow.
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