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Collections are a way for you to organize kata so that you can create your own training routines. Every collection you create is public and automatically sharable with other warriors. After you have added a few kata to a collection you and others can train on the kata contained within the collection.
Get started now by creating a new collection.
bruh what
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it's already mentioned that only valid arguements will be passed
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no, that's not at all the solution to that problem... ;)
The main point here is actually that the initial design of the class is flawed. I hacked it (which is bad, yes) because this should have been implemented in the class in the first place.
In the context of the kata, it cannot be because there isn't much left to do on the user's side, but the overall design isn't really good. Let's go even further, the proper design should be something like what is in the fork (but implemented properly on the Game class, ofc...)
Just for my own peace of mind, this should not be considered a best practice because it mutates something outside the function even though it is giving it a desired property. (I definitely think it's clever though.)
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Per the description:
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This comment is hidden because it contains spoiler information about the solution
This comment is hidden because it contains spoiler information about the solution
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