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  • function rps(player1, player2) {
        const winningMoves = {
            rock: 'scissors',
            scissors: 'paper',
            paper: 'rock'
        };
    
        if (player1 === player2) {
            return 'Draw!';
        } else if (winningMoves[player1] === player2) {
            return 'Player 1 won!';
        } else {
            return 'Player 2 won!';
        }
    }
    • function rps(player1, player2) {
    • const winningMoves = {
    • rock: 'scissors',
    • scissors: 'paper',
    • paper: 'rock'
    • };
    • if (player1 === player2) {
    • return 'Draw!';
    • } else if (
    • (player1 === 'rock' && player2 === 'scissors') ||
    • (player1 === 'scissors' && player2 === 'paper') ||
    • (player1 === 'paper' && player2 === 'rock')
    • ) {
    • } else if (winningMoves[player1] === player2) {
    • return 'Player 1 won!';
    • } else {
    • return 'Player 2 won!';
    • }