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Collections are a way for you to organize kata so that you can create your own training routines. Every collection you create is public and automatically sharable with other warriors. After you have added a few kata to a collection you and others can train on the kata contained within the collection.
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The test cases are unacceptable: the input range is mostly
1 <= len(enemies) <= 3
andlen(enemies) + 2 <= len(spells) <= len(enemies) + 4
for all random tests, and when array sizes are big they're always in the form[x, x, x, x, ..., x, y]
wherex <<< y
.In fact author solution (or any of the existing solutions) can't even handle
. So this kata is asking for something unsolvable and should be sent back to draft.
If input array is mutated, random test failure message shows the mutated value instead of original value, which is misleading. A copy of the array should be passed in the user function instead.
Dear thquinn,
I have been suffering for a long time, even though your task is difficult but interesting, but I hate to watch spoilers or refuse the task, I hope that you can tell me a little about the last test.
All tests are fine except for the last one, I get 736.1488211652747 and I can't get 750.440997 points (my combination is {'kickflip': 1, 'pop shove it': 6, '360 flip': 3, '50-50 grind': 3, 'noseslide': 1, 'manual': 9}).
It is quite possible that I am missing something and not taking into account something, but as I understand from the comments, 750.440997 points can be obtained only by sorting through all possible combinations of tricks?
Isn't there a prettier way to get this answer?
Is it about doing as few tricks as possible with the best score?
.
That was my expectation also.
Is there a way to paste screenshots here? I have one with the output of the test suite.
Hi,
This map is expecting 0, not 1. You must have lookeed at the wrong input/output
Could someone please explain why is the correct volume 1 in the below test (I got it as one of the random tests, Python translation):
14, 0, 0, 12, 12
-5, 14, 10, 9, 9
-5, 2, 7, 7, 14
1, 5, 11, 13, 10
9, 0, 1, 1, 7
Thanks in advance!
This is an issue very specific to your personal approach (see your comment below), not a general issue. You just need to rethink how you tackle the problem. Hint: The number of depth levels should be irrelevant.
I think it would be nice to add to description that big maps have hundreds of different height values. It would prevent warriors from going the wrong path.
This comment is hidden because it contains spoiler information about the solution
Finally, B4B making a translation after centuries XD
JS translation
cheers
Replied with a new fork fixing the issue. Thanks!
I found one problem, commented in your translation discussion section!
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