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Collections are a way for you to organize kata so that you can create your own training routines. Every collection you create is public and automatically sharable with other warriors. After you have added a few kata to a collection you and others can train on the kata contained within the collection.
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The Numbers should be float not int
Language: C#
"TestFromImage2" expects five attacks with these rooks: 1-3; 1-5; 3-5; 5-3; 5-3
I think there is something wrong with this test. There is a duplicate rook and the description mentions that there are no duplicate rooks. However, the correct answer should be three and not the expected five.
what do you mean ? it's there, the description is the same for every language
Kata hint != kata suggestion
Nice one of the chess series, great kata.
64 / 11 > 5
, the expected answer is'Nice Work Champ!'
. Your code is wrong if its answer is not that.64/11 is NOT 5.
For Java kata description, add the case for Tie game.
Where both players got the same score
Hmm. If you invent your own enum, and it has a problem, then that is your issue -- not an
ISSUE
with this Kata.Yes, my enum consists only of 2 values
PING
andPONG
But it wants for some reason for value
BINK
to be there...This one does not appear to work in Go. It fails to compile the tests without making any modifications to it.
??
.
I'm guessing you missed the random part from: "Whoever picks the ball off the floor will serve next. It's random."
Game from Attempt: ping-pong-aaaa-ping-pong-ping-aaaa
Rule: If scores are even, then the winner is the player who did NOT hit the final bad shot.
Scores: Even
Expected winner: ping
My question: why? Score is 1:1. Last player who messed up was ping. Pong should be winner
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