Yeah I thought about this. Seems like it's more work to me to hard code the timing of the jumps to work for the three levels versus coming up with the real solution.
Thanks, it was fun to make! Hopefully the intentional lack of depth in the instructions is more fun that frustrating, trying to figure out a good balance there :)
Translations might be tough since the JavaScript solution runs in the browser for the canvas display; would need to figure out a smart way of handling that better.
Awesome, thanks!
Thanks!
Thanks! This looks great, nice job!
Nice job!
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Sure! Do you mean the height of the jumps? I'll see if I can figure out the peak point and add that to the initial solution documentation
Currently it's just gravity acting against the y velocity, so I don't know the numbers of the top of my head :)
Yeah I thought about this. Seems like it's more work to me to hard code the timing of the jumps to work for the three levels versus coming up with the real solution.
Thanks, it was fun to make! Hopefully the intentional lack of depth in the instructions is more fun that frustrating, trying to figure out a good balance there :)
Translations might be tough since the JavaScript solution runs in the browser for the canvas display; would need to figure out a smart way of handling that better.
Good point, me neither :D
Thanks Voile!
Ah thank you for that!
Ugh. That's no good. I wonder if it's timing out? We need to speed up these tests.
This comment is hidden because it contains spoiler information about the solution
Thanks!
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