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Collections are a way for you to organize kata so that you can create your own training routines. Every collection you create is public and automatically sharable with other warriors. After you have added a few kata to a collection you and others can train on the kata contained within the collection.
Get started now by creating a new collection.
Approved
done
You're right I should clarify that if the current player's whole row is empty, then it should only skip his turn but the move is not skipped. (of course if both players whole row is empty, then end the game)
Also, if the current player's move points to an empty hole, but its whole row is not empty, then it will skip that move but not the players turn.
I'll update the description and reference solution, thank you
Maybe so, or maybe the description is not very clear about this part. From the example, I read this rule that a move should be ignored in such case, but the player stays the same.
Remember to not make the refsol a spoiler for the performance version.
the OP made an additional fork with making the description lang-agnostic, approved now
Approved, thanks for the translation!
Approved, thanks for the translation. Sorry for the delay, I know nothing about Haskell, so I couldn't review it myself.
Hey, mate, thanks fo rthe translation.
This kata is a bit old, so I just took a look at the tests and stuff and wasn't all that happy with it, so I updated it a bit.
I simplified the fixed tests a bit (it should be easier for you to include them) and I change the upper bound for the integer size, now the answer will always fit into a
64
bit signed integer (not sure if this matters for Haskell).I also updated the description to be more language agnostic, so that one description should hold for all languages.
Could you please update your translation for these little changes?
Looks good, approved
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